Speeding up the green stompy
3 posters
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Speeding up the green stompy
The constantly edited Green Stompy deck needs a bit of a revamp, so I've decided to open it up to any advice you fine folk might have. You can view the Deck list below.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=243491
I've already earmarked Yavimaya Wurm and Duskdale Wurm for replacement, but not sure to what yet. Also, once I get my other Overwhelming Stamped I shall stick that In the place of lure.
All other suggestions Welcome.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=243491
I've already earmarked Yavimaya Wurm and Duskdale Wurm for replacement, but not sure to what yet. Also, once I get my other Overwhelming Stamped I shall stick that In the place of lure.
All other suggestions Welcome.
M.J.Mallard Esq.- Posts : 27
Join date : 2011-10-02
Location : Beyond the dream realm (A.K.A Ferryside)
Re: Speeding up the green stompy
The awakener druids could be put to better use, perhaps something like Borderland Ranger a 2/2 for 3, who puts a land in your hand. We should have 4 lying around.
And I suggest you replace the wurms with this guy:- Engulfing Slagwurm, a 7/7 for 7 mana. And he is just SO funny if you play him with Lure. You destroy every creature they have and gain so much life hahaha.
If you get then it would be worth getting another lure or two.
I wouldn't think you'd need naturalize in the main deck, but you can tell me if im wrong :lol:
And I suggest you replace the wurms with this guy:- Engulfing Slagwurm, a 7/7 for 7 mana. And he is just SO funny if you play him with Lure. You destroy every creature they have and gain so much life hahaha.
If you get then it would be worth getting another lure or two.
I wouldn't think you'd need naturalize in the main deck, but you can tell me if im wrong :lol:
Re: Speeding up the green stompy
replace lure with bloodscent, gves you mre options and more surprise element!
timetocrash- Posts : 15
Join date : 2011-10-02
Age : 33
Location : Camarthen
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